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A player makes a meld by placing the cards face up on the table, where they remain until the player wishes to play them, or until the stock is exhausted. Upon winning a trick, and before drawing from the stock, a player may meld any one of the combinations that have value, as previously described. It is not necessary to follow suit.Īfter each trick, each player draws a card from the top of the stock to restore their hand to 12 cards the winner draws first. The leader may lead any card, and the opponent may play any card.
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When any other suit is led, the card led wins unless the opponent plays a higher card of the same suit or a trump. When a trump is led, it wins the trick unless the opponent plays a higher trump.
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The non-dealer leads thereafter the winner of each trick leads next. The PlayĮach trick consists of a lead and a play. The remainder of the pack forms the stock and is placed face down. The next card is turned up and placed on the table it is the trump card and every card of that suit is a trump. (The dix is the nine of trumps if the 48-card pack is used it is the seven of trumps if the 64-card pack is used.) The Dealĭeal 12 cards to each player, starting from the left, three or four cards at a time.
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Nines (and 8s and 7s, when the 64-card pack is used) have no point value.Ī,10, K, Q, J of trump suit (flush, or sequence) 150ĭix (lowest trump pronounced "deece") 10 The values of cards taken in on tricks are: Less frequently, a 64-card Pinochle pack is used, which includes 8s and 7s as well. Rank of CardsĪ Pinochle pack consists of: A (high), 10, K, Q, J, 9 (low) in each of the four suits, with two of each card. The goal is to win tricks, so as to score the value of cards taken in on tricks and to meld certain combinations of cards having values in points.
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